using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ns
{
    ///<summary>
    ///
    ///</summary>
    public class JumpAirState : FSMState
    {
        public override void Init()
        {
            StateID= FSMStateID.JumpAir;
        }
        public override void EnterState(FSMBase fsm)
        {
            fsm.outfire = false;
            base.EnterState(fsm);
            fsm.animator.SetBool(fsm.chParams.jump_l, true);
        }
        public override void ExitState(FSMBase fsm)
        {
            base.ExitState(fsm);
            fsm.animator.SetBool(fsm.chParams.jump_l, false);
        }
    }
}
